AI Insights · Timothy · October 2021
Top 5 Third Person Games in Europe: Q3 2021 Performance Review
Discover the performance trends of the top 5 third-person games in Europe for Q3 2021, including weekly downloads, revenue, and active users.
In the third quarter of 2021, the top third-person games in Europe demonstrated varying trends in weekly downloads, revenue, and active users. Here’s a detailed look at the performance of Run Rich 3D, Hair Challenge, Subway Surfers, Destiny Run, and Arrow Fest.
Run Rich 3D by Voodoo saw a significant surge in weekly downloads, peaking at 2.2M in late July. However, downloads gradually declined to 107K by the end of September. Weekly revenue experienced a notable rise, reaching $712 in early August before tapering off to $71 by the end of the quarter. Active users mirrored the download trend, peaking at 4.1M in late July and dropping to 645K by the end of September.
Hair Challenge from Rollic Games maintained steady weekly downloads, fluctuating between 1.2M in late June and 521K by the end of September. Revenue remained relatively stable throughout the quarter, averaging around $300 weekly. Active users showed a gradual decline from 3.7M in late June to 2.1M by the end of September.
Subway Surfers, published by Sybo Games ApS, saw consistent weekly downloads, starting at 670K in late June and ending at 512K by the end of September. Weekly revenue peaked at $47K in early August, then decreased to $23K by the end of the quarter. Active users remained strong, peaking at 15.9M in mid-July and ending the quarter at 11M.
Destiny Run also by Voodoo, experienced a dramatic increase in weekly downloads, peaking at 2.1M in early September before falling to 809K by the end of the month. Revenue started to appear in mid-September, reaching $136 in the final week. Active users followed a similar pattern, peaking at 3.4M in early September and ending the quarter at 1.9M.
Arrow Fest from Rollic Games, observed a significant rise in weekly downloads, reaching over 1M in early August before declining to 502K by the end of September. Revenue saw a peak of $2.5K in early August, stabilizing around $1.9K towards the end of the quarter. Active users peaked at 1.7M in early August and ended the quarter at 874K.
For more detailed insights and data on mobile app performance, visit Sensor Tower.